Some work in progress. Supplementary wizardlore for when the ominous tower has visitors!
Some work in progress. Supplementary wizardlore for when the ominous tower has visitors!
B ball – fantastic 80s! Colors, moves! Text!
https://dimalinkeng.blogspot.com/2025/03/b-ball-fantastic-80s-colors-moves-text.html
Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version. We've seen that before, right? But this time, we won't settle for ordinary square objects - we'll tilt them a bit to create a diagonal grid with an adjustable size. Let's take a look at how such an algorithm works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=8WDIST68epQ
New dev diary for Gunlocked 2. https://www.indiedb.com/games/gunlocked-2/features/gunlocked-2-dev-diary-kickstarting-something-better I've been sharing posts about why I'm choosing to do a #Kickstarter, but I really wanted to expand on that long-form. There are costs to the decisions we make as gamedevs, both obvious and hidden. #indiegame #gamedev #devlog
I wrote a post-mortem/making of blog post for my latest game:
https://www.thenet.sk/game0021/post0000
I have another in our fun little dev log series, Frosto Remembers!
This time, Frosto remembers setting up the warning that appears at the start of the game. Check out the full post, free on Patreon!
New (overdue) devlog for Nion Forge just dropped on itch with an overview of what happened the last 6 months
https://rlp.itch.io/nionforge/devlog/900105/smooth-start-into-2025 #gamedev #indiedev #indiegamedev #nionforge #cyberpunk #roguelite #devlog #indie #steam #demo #synthwave #shootemup
Released the 1st #devlog in a series about Gunlocked 2. Let me know what you think, and what you might want to learn more about next! https://www.indiedb.com/games/gunlocked-2/features/gunlocked-2-dev-diary-crawl-space and don't forget to back the Kickstarter here: https://www.kickstarter.com/projects/fromlefcourt/gunlocked-2 #gamedev #devdiary #indiegame #pixelart
Since information on this specific topic seems scarce, I wrote a devlog explaining how I successfully applied basic C# code obfuscation to my Godot project.
https://midnightspiregames.itch.io/minerva-labyrinth/devlog/899501/c-obfuscation-in-godot
I've been working on my zine, so here are some remarkable Wikipedia article titles for you:
https://en.wikipedia.org/wiki/Elk_Cloner
https://en.wikipedia.org/wiki/Burned_house_horizon
https://en.wikipedia.org/wiki/Magic_acid
https://en.wikipedia.org/wiki/Jack_Black_(rat_catcher)
https://en.wikipedia.org/wiki/American_death_triangle
https://en.wikipedia.org/wiki/Flying_ice_cube
Devlog 011: Melee, Magic and Range
And, as always, here's the accompanying video. In addition to covering January/February work, this one also looks back on development across 2024 as a whole https://youtube.com/watch?v=6m7wTKxROVI
#IndieDev #DevLog #GodotEngine #GameDev
Hi everyone! Let's create a simple algorithm that allows us to remap the colors of our scene to a predefined palette. This effect can be useful if, for example, we want to simulate the screen of an older device that only supported, say, 256 colors, and similar scenarios. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=a_GEf_nGMNE
It's #selfpromosaturday, and my zine campaign wraps up today!
Use wiki articles to craft strange, powerful, and terrible wizards. I've had great fun with creations like 'Hurbleemer the Autopoietic', 'Kangdell the Sphinx’s Hangman', 'Ankhtainter the Emerald', and 'Vryjlik the Ancient and Forgotten'.
You can check it out here!
https://www.kickstarter.com/projects/periaptgames/wiki-articles-are-wizards-citation-needed?ref=a0tyi0
Oh no, I think I just created a nightmarish creature...
I swear it wasn't on purpose Hayao Miyazaki please don't hate me for that¹
Plombir Launcher devlog!
Hello there! These days I have been working on licensed minecraft support.
But I haven't changed main goal - easy to use, cross-platform and offline multiplayer launcher.
But now my launcher can be used for licensed gaming too! But what the difference?
- In offline method minecraft don't connects to Mojang services and can't access "online-mode: true" servers (Hypixel for example). There's no encryption and account protection. But its good for playing with friends online!
- In licensed method you have encryption and account protection. Your username and UUID is unique. You have access to any server!
Also I made some UI updates and fixes. My next goal is to make some refactoring and clear code.
Radius TactiX, тактика на Godot
Прототип походовой радиусной тактики на движке Godot 3x, продвинувшийся от концепта до улучшающейся демоверсии. Передвижение персонажей, как и применение способностей, происходит не по клеткам, а в пределах определённого радиуса. Герои могут менять профессии - на данный момент это Странник, Волшебник, Сказочник или Рыцарь.
Vi Aliens – 70 seconds for a level! They are here!
https://dimalinkeng.blogspot.com/2025/02/vi-aliens-70-seconds-for-level-they-are.html
Hi everybody. This is the second part of the tutorial, which explains the basics of a technology called ray marching for rendering a 3D scene using a shader. In the first part, we modeled a simple scene with a sphere, a cylinder, and a cube, and this time we will demonstrate how to properly light such a scene and calculate shadows. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=f2WndGjgA1Y