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#devlog

19 posts8 participants0 posts today

Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version. We've seen that before, right? But this time, we won't settle for ordinary square objects - we'll tilt them a bit to create a diagonal grid with an adjustable size. Let's take a look at how such an algorithm works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=8WDIST68ep

It's #selfpromosaturday, and my zine campaign wraps up today!

Use wiki articles to craft strange, powerful, and terrible wizards. I've had great fun with creations like 'Hurbleemer the Autopoietic', 'Kangdell the Sphinx’s Hangman', 'Ankhtainter the Emerald', and 'Vryjlik the Ancient and Forgotten'.

You can check it out here!
kickstarter.com/projects/peria

Plombir Launcher devlog!
Hello there! These days I have been working on licensed minecraft support.
But I haven't changed main goal - easy to use, cross-platform and offline multiplayer launcher.

But now my launcher can be used for licensed gaming too! But what the difference?
- In offline method minecraft don't connects to Mojang services and can't access "online-mode: true" servers (Hypixel for example). There's no encryption and account protection. But its good for playing with friends online!
- In licensed method you have encryption and account protection. Your username and UUID is unique. You have access to any server!

Also I made some UI updates and fixes. My next goal is to make some refactoring and clear code.

gitlab.com/nullmax17/PlombirLa

Radius TactiX, тактика на Godot

Прототип походовой радиусной тактики на движке Godot 3x, продвинувшийся от концепта до улучшающейся демоверсии. Передвижение персонажей, как и применение способностей, происходит не по клеткам, а в пределах определённого радиуса. Герои могут менять профессии - на данный момент это Странник, Волшебник, Сказочник или Рыцарь.

habr.com/ru/articles/886024/

ХабрRadius TactiX, тактика на GodotПрототип походовой радиусной тактики на движке Godot 3x, продвинувшийся от концепта до улучшающейся демоверсии. Передвижение персонажей, как и применение способностей, происходит не по клеткам, а в...
#turnbased#godot#3d

Hi everybody. This is the second part of the tutorial, which explains the basics of a technology called ray marching for rendering a 3D scene using a shader. In the first part, we modeled a simple scene with a sphere, a cylinder, and a cube, and this time we will demonstrate how to properly light such a scene and calculate shadows. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=f2WndGjgA1