"There's no coherent seamless world for you to explore and feel like you live in, just a hundred instanced little boxes you press a button to go to." Yeah, that's the biggest reason why I'm not getting this game despite being hopeful about it — exploring the coherent open world is my favorite part of Bethesda games.
I don't play Bethesda games precisely because the open world is too addictive for me. Paradoxically, if this game manages to restrain it, it might work better for me.