Ian Badcoe<p><a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://peoplemaking.games/tags/CSharp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CSharp</span></a> <a href="https://peoplemaking.games/tags/Linq" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Linq</span></a> Hey, Godot community, I swear I saw someone somewhere say it was *bad* to use Linq in Godot projects...</p><p>I lost the original post, and so far I am doing fine with it myself... Does anyone have any concrete details?</p>