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#devdiary

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FromLefcourt<p>Released the 1st <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> in a series about Gunlocked 2. Let me know what you think, and what you might want to learn more about next! <a href="https://www.indiedb.com/games/gunlocked-2/features/gunlocked-2-dev-diary-crawl-space" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">indiedb.com/games/gunlocked-2/</span><span class="invisible">features/gunlocked-2-dev-diary-crawl-space</span></a> and don't forget to back the Kickstarter here: <a href="https://www.kickstarter.com/projects/fromlefcourt/gunlocked-2" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">kickstarter.com/projects/froml</span><span class="invisible">efcourt/gunlocked-2</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/devdiary" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devdiary</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>
¡a!n<p>Updated my <a href="https://kolektiva.social/tags/DevDiary" class="mention hashtag" rel="tag">#<span>DevDiary</span></a> finally, explaining how I&#39;ve come to understand <a href="https://kolektiva.social/tags/ViewModels" class="mention hashtag" rel="tag">#<span>ViewModels</span></a> in the context of <a href="https://kolektiva.social/tags/SwiftUI" class="mention hashtag" rel="tag">#<span>SwiftUI</span></a> and how it&#39;s made <a href="https://kolektiva.social/tags/Fieldwork" class="mention hashtag" rel="tag">#<span>Fieldwork</span></a> much nicer to develop and preview</p><p><a href="https://falsevictories.com/devdiary/#20232204" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">falsevictories.com/devdiary/#2</span><span class="invisible">0232204</span></a></p>
¡a!n<p>I think I&#39;m done with scrolling, got a big performance boost by not switching pages two times for every tile</p><p>(It doesn&#39;t tear on screen, thanks giphy capture.)<br />(Oh yeah, the tiles have vivid pink so I can see where the transparent bits are. They&#39;ll be filled in background blue sometime)</p><p><a href="https://falsevictories.com/devdiary/#20232701" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">falsevictories.com/devdiary/#2</span><span class="invisible">0232701</span></a></p><p><a href="https://kolektiva.social/tags/devdiary" class="mention hashtag" rel="tag">#<span>devdiary</span></a> <a href="https://kolektiva.social/tags/samcoupe" class="mention hashtag" rel="tag">#<span>samcoupe</span></a> <a href="https://kolektiva.social/tags/retro" class="mention hashtag" rel="tag">#<span>retro</span></a> <a href="https://kolektiva.social/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a></p>